Sandstorm Blog

Michael
Finger as a navigating device on a tablet.

There's a distinct usability difference between navigating a web site on a desktop with a mouse and on a tablet or mobile device with your finger. A mouse is accurate to the pixel. Fingers are far less precise. They’re particularly less precise if you have big fat caveman fingers like mine.

This came to mind this morning as I inadvertently accepted a LinkedIn request on my iPad that I intended to ignore. It’s true, I don't willy nilly accept every LinkedIn request I get... but that's another rant. The options were just too close together and like I said, I've got caveman hands.

Physical Space, Not Pixels

This is just one example of why you need to consider real world physical space when designing for tablet and mobile. Bigger pointing devices, like fingers, need bigger targets. Between Apple, Microsoft, Nokia and MIT’s Touch Lab the recommended guidelines for touch targets are between 8 and 14mm with a minimum of 2mm of spacing between actions (source: Mobile First by Luke Wroblewski).

Recommended tablet design guidelines for usability.

 

 

Guidelines, Not Rules

LinkedIn followed the guidelines for some of their targets. However, guidelines are meant to lead you in the right direction, not force you into a rigid structure. How often the target is used and its position on the screen should also be considered for optimal usability. Context and common sense should lead your design if you want it to facilitate human behavior.

The touch targets below are the worst offenders. The options arrow (B) is far too small and placed too close to the accept button (A), making it too easy to accidentally accept a request when all you wanted to do was view the options. Accidentally tapping on a nav item is frustrating. Accidentally tapping on the wrong action item causes you to blog about it.

Tablet usability example of poor touch target spacing.

 

Thumbs, Not Cursors

Here's a good rule of thumb (pun intended) when designing targets for mobile. Just ask yourself, “Could I hit it with my thumb?”

 

This blog was posted by Michael on April 1, 2013.
Michael Hartman

About the Author

Michael Hartman

As Sandstorm's Technology and Usability Director, Michael leads our developers and usability researchers in creating web sites and applications—both desktop and mobile—that embody our favorite blend: intuitive user experience and dynamic Drupal development.

THIS FILE WAS POSTED UNDER: 
this file was posted under: 
Karen

I’m not here to report how a particular ad campaign went. I want LinkedIn to view this as free user research – they need to improve the user experience and usability of LinkedIn Ads.

The ad campaign setup consists of what seems to be three simple steps. But as the user moves through the experience, what initially felt simple becomes rigid and constrictive when trying to make changes, update, or delete.

The top three key items LinkedIn Ads could fix to improve usability and the user experience:

  1. No delete? You’ve got to be kidding me. I’ve heard this complaint within other areas of LinkedIn before, so I wasn't surprised to find it in LinkedIn Ads. Once created, there is no way to delete an ad campaign or ad variation. You can hide them, but not delete them. Users should always be allowed to delete anything they create (just make them confirm it's really what they want to do).
  2. No “Save” option. If you leave the ad campaign setup process at any time, LinkedIn saves everything you started. This is great, except they don’t tell you they’re going to do that. So if you leave before finalizing a campaign, you would assume you're losing what you started. Upon coming back to find it's still there—you might be surprised, and also annoyed you didn't know it would be saved in the first place. If the functionality is there, tell the users upfront so they can plan for it.
  3. Cannot add new ad variations. I love that LinkedIn gives users 15 ad variations per campaign. But after you go through the initial three steps, there’s no way to come back and simply “Add a new variation.” You have to use a workaround where you duplicate an existing variation and just make changes to that. Users should never have to use a workaround for something that should be basic functionality. In fact, they should never have to use a workaround, period.

Despite my rant here, I love LinkedIn, and am very pleased to see it growing so much (100 million members as of March 2011!). As they grow, usability and the user experience is definitely something they'll want to put more focus on. For now though, these few items would make a nice improvement.

Don't forget to follow our usability and user experience design agency on LinkedIn!

This blog was posted by Karen on April 27, 2011.
Karen Boehl

About the Author

Karen Boehl

Karen does a little bit of everything – webmaster, social media manager and search engine optimizer. She can most often be found on Twitter, in the Usability Lab, or happily buried in the Drupal admin menu.

Sandy
user centered web design drives the user experience

Think of a user experience team (like us at Sandstorm) as a group advocating for web site surfers... basically your web site users whoever they may be. It's easy to get caught up in business requirements while trying to build a web site/ interactive application/ online experience, but the goal of user centered design is to actually have your users drive some of your requirements.

We've been in more meetings that we can count where we'll spend an hour or two discussing what we "think" the user wants, what we "think" the user needs for education and content, what we "think" the user will do when we build our site - and we "think" how much easier it would be if we just picked up the phone and asked a few. So we do, and more often than ever before, user research is driving more and more of our web design decisions - ultimately enhancing a user's experience.

This blog was posted by Sandy on August 17, 2009.
Sandy Marsico, Founder & CEO

About the Author

Sandy Marsico

Sandy Marsico is the founder & CEO of Sandstorm®, a digital brand experience agency that turns consumer insights into engaging user experiences through our unique blend of data science, brand strategy, UX and enterprise-level technology.

Sandy
The importance of Information Architecture

It blows my mind how many web sites are designed and built without considering information architecture. We don't let a project get to our creative team without an information architect (IA) building a few wireframes first.

Maybe it's one part of our "secret sauce" (this is one of my favorite new sayings) but it should be a necessary part of every web design process. The IA is "the one" that ties together the strategy, business requirements, user requirements, and messaging. The IA considers a layout from the user's perspective, ensures the site is easy to use, brings the most important features to the front, and aligns the marketing goals with the web site goals. An IA is highly strategic, is intuitive, and has a strong knack for common sense. My favorite book on the subject is Steve Krug's book, "Don't Make Me Think: A Common Sense Approach to Web Usability".

At Sandstorm, everyone in the creative department has to read it as part of their onboarding process. And we've added to the developers as well so we are all speaking the same language. Information architecture for us here at Sandstorm is just a part of who we are.

This blog was posted by Sandy on August 14, 2009.
Sandy Marsico, Founder & CEO

About the Author

Sandy Marsico

Sandy Marsico is the founder & CEO of Sandstorm®, a digital brand experience agency that turns consumer insights into engaging user experiences through our unique blend of data science, brand strategy, UX and enterprise-level technology.

Sandy

Ready to conduct some usability testing because you have no budget and something is better than nothing? Then read on my friend...

You only need 5-6 participants to catch 80% of your problems (Jakob Nielsen, March 19, 2000), so what are you waiting for? Assuming you don't have access to your end user, grab a coworker or two (who isn't on the project) and watch their expressions and their navigational habits complete a series of tasks that you have deemed most important. It's basic, and rudimentary, but it's a start. And you've just started the beginnings of a task analysis - which will be important when you start to implement your web analytics.

This blog was posted by Sandy on August 6, 2009.
Sandy Marsico, Founder & CEO

About the Author

Sandy Marsico

Sandy Marsico is the founder & CEO of Sandstorm®, a digital brand experience agency that turns consumer insights into engaging user experiences through our unique blend of data science, brand strategy, UX and enterprise-level technology.

Sandy

We are hiring! (Oh, I just LOVE saying that!) It's one of my favorite things to do. We are looking for an information architect that is a whiz at wireframing, understands the user experience, and can take strategic business decisions and turn them into intuitive interfaces. So that's our minimum requirement. Other pluses are whatever else you bring to the table - you tell us! Have design or photoshop skills? Great! Have experience in development? Cool. Love to conduct user research and usability tests - you're our next Sandstormer. Can't wait to meet you!

This blog was posted by Sandy on August 5, 2009.
Sandy Marsico, Founder & CEO

About the Author

Sandy Marsico

Sandy Marsico is the founder & CEO of Sandstorm®, a digital brand experience agency that turns consumer insights into engaging user experiences through our unique blend of data science, brand strategy, UX and enterprise-level technology.

Sandy

You're ready to conduct a formal usability study and have some of your customers or potential prospects available to participate in this study (5-6 users is fine, but don't forget the gratuity). These one-on-one sessions start out with a single user interacting with a web site or wire frame completing a set of tasks, and then a moderator asking them follow-up questions regarding the experience. These sessions usually involve a quiet room, a camera and tracking software to watch a user's expressions and their navigational habits. After the study, the data is analyzed and a formal usability report with key findings and recommendations is written.

The goal of any usability test is to figure out what you're doing right, what you're doing wrong, and learn what your users want. So what are you waiting for?

This blog was posted by Sandy on July 23, 2009.
Sandy Marsico, Founder & CEO

About the Author

Sandy Marsico

Sandy Marsico is the founder & CEO of Sandstorm®, a digital brand experience agency that turns consumer insights into engaging user experiences through our unique blend of data science, brand strategy, UX and enterprise-level technology.

THIS FILE WAS POSTED UNDER: 
this file was posted under: 
Sandy
Web Design Usability Test: Does it pass?

When you are talking about informal usability testing, it doesn't have to be complicated nor time intensive. Think simple, think as Homer Simpson would say "duh?". When you take a look at the web site navigation and the initial web design concepts, think about the questions you have about what something means or what the section is about - and you can see if others run into the same questions. It's simple, it's quick and it's a good start to get out the easy problems (mostly terminology). Then you can dive deeper into more formal usability testing to really get ahead of your competition.

This blog was posted by Sandy on June 19, 2009.
Sandy Marsico, Founder & CEO

About the Author

Sandy Marsico

Sandy Marsico is the founder & CEO of Sandstorm®, a digital brand experience agency that turns consumer insights into engaging user experiences through our unique blend of data science, brand strategy, UX and enterprise-level technology.

THIS FILE WAS POSTED UNDER: 
this file was posted under: 

Pages